Classes

Monk
I like Martial Artists and think that Monk's Wis usage tends to push them into specific character archetypes that may not always be wanted. As such '''Monks can now replace Wis with any mental stat if they want. '''

Simply replace any instance of Wis in class features with Cha or Int and you are good to go.

Warlock
I feel like having Wizard as the only Int. based caster is a bit limiting if someone wants to focus on intelligence. Warlock feels like a natural fit for a second Int Based caster. This isn't a forced replacement but an option, When making a Warlock you can either cast from Cha or Int, your choice. If Int is selected just use Int in place of Cha on any class features that use charisma. (Like Casting ability modifier or the bonus damage on Agonizing Blast)

For flavor, Great Old One Favors int, Fey Favors Cha, and Fiend has no preference. Of course you can choose Int or Cha for either, this is just a flavor preference

Wizard
Only one change and this is to the Divination school power. Portent cannot be used on Enemy Saving Throws, To compensate, they gain 1 additional Portent die.

Sorcerer
Sorcerer is a really cool class but with only two sorcerous origins available, player choice seems limited. I've been working on different origins to try to add some variety. The first of these (and currently only one created so far) is the Elemental Origin. This origin itself is almost like four because the four classical elements each have an origin ability of their own. There is some similarity with draconic but each element should feel unique enough to use on its own.

Elemental Sorcerous Origin
Lvl1: Pick a classical element, gain resistance to it's corresponding energy type and another bonus. Lvl 6: Offensive boost Lvl 14: Movement, lvl 1 abilities - 2 / long rest (sorry earth, strong enough already) Lvl 18: Elemental Manifestation - Spend 5 Sorc Points for an effect for 1 min
 * Fire - Fire - Once per long rest, Cast Hellish Rebuke at your highest spell slot level without expending a spell slot.
 * Water - Cold - Once per long rest, as a bonus action to activate, gain HP = to your proficiency bonus squared at the start of each of your turns for 1 minute
 * Wind - Lightning - Once per long rest, Maximize Thunder or Lightning damage for a spell you cast
 * Earth - Acid - +1 hp / lvl in this class - AC if not wearing armor = 13+Con
 * Earth - Enemies you damage have disadvantage when attacking you for their next turn
 * Fire - Add Cha to damage of fire spells
 * Air - 1 Sorc Point - convert damage of a spell to Lightning or Thunder
 * Water - Automatically Exclude allies from spell area of effects (if you would like to)
 * Earth: gain Burrow speed  = to move speed, cant burrow thru metal
 * Air: Gain fly speed = to move speed
 * Water: Gain swim speed = to 2*speed, can breath water
 * Fire: You can teleport up to 120 ft / day. in 5 - 30 ft increments as a move. (multiples of 5 only...)
 * Earth - Resistance to all damage
 * Fire - You can take two actions per turn for 5 rnds, once these 5 are over you are stunned for 5 rnds
 * Water - 1/ turn, Use bonus action to transfer up to 1/2 max HP in damage from others within 120 ft to self
 * Air - Immune Lightning / thunder, teleport move speed as move action, Creatures in each square around you at your arrival must make a Con Save (dc=spell dc) or take 3d8 Thunder damage, 1/2 on a save

New Classes
I'll make new classes as requested and as I feel like it. So far, the gunslinger class has been created. Alchemist is in the works.

Gunslinger: Current write up is not final, but should be functional. Balance is a thing that probably needs to be addressed in playtesting.

https://docs.google.com/document/d/1DqkJs-qfwcgCzgEaJNI6gYOcVDRzpXdpFT-TxIxmGP0/edit?usp=sharing

Psion: This is not my creation, it was another person's homebrew which may change once official Psionics come out. The aforementioned programming style class will be merged into my upcoming alchemist class (which I feel fits the style better anyway)

https://drive.google.com/file/d/0B1nrwaLKtQ4UUlhmMXNFN0k1SkE/view?usp=sharing