Downtime actions

Whenever you return to town, there is some time for your character to do various maintenance things about town. These options start out pretty limited, but as you unlock more town upgrades will expand to include many different things.

Work around town:
You preform odd jobs around town. Roll x d 6 where x is your level. Multiply by your level. You gain this much gold.

Interact with others in town:
You interact with townspeople. Pick a townsperson, or randomize it and then roll a d20. I'll consult a table and give you a result. (Higher is better)

Go Hunting
If you go hunting you can roll on a special table with various rewards and (if your roll is very low) penalties.

These results tend to effect your combat abilities.

Go On Patrol
If you go on patrol you can roll on a special table with various rewards and (if your roll is very low) penalties

These results tend to be effect skill use or provide information and clues.

Study in the Library *2 RP per action*
You can use a downtime action to study in the library now that it has been built. This earns you a research point. You can use research points to:
 * 2 RP: automatically succeed a knowledge check - If possible
 * 5 RP: Wizards can learn a new cantrip
 * 10 RP Wizards learn a new spell of 1 less than max level or lower, Other arcane casters learn a new cantrip
 * 20 RP: Wizards learn a new spell of max level. Other Arcane Casters learn a new spell of 1 less than max or lower
 * 25 RP: Learn a new language
 * 40 RP: Non wizard arcane casters learn a new spell of max level.
 * 50 RP: Become Proficient in a Mental Skill

Train Your Pet *2 PP per action*
You can go to the Pet corral to train any pets you have encountered throughout your adventuring. Gain one Pet Point.

See Pet Training for details.

Physical Training *3 TP per action*
You can spend time training yourself to be better at physical things. This grants you 1 Training Point. You can use training points to:
 * 2 TP: Automatically succeed a physical skill check - If possible
 * 5 TP: Become proficient in a new tool or kit.
 * 20 TP: Become proficient with a new weapon.
 * 30 TP: Become proficient with a Physical Skill
 * 60 TP: Become proficient with the next level of armor type.